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Designer - Developer - Educator

San Jose, CA

Experiential Design

Interactive | Immersive | Installation

Virtual Reality

Prototypes | Student Work | Curriculum

Creative Coding

Web | Mobile | IoT

Portfolio

Graphic Design

Print | Digital

Video

Student Work | Instructional

Art + Tech

Sculpture | Video | Installation

Brain-to-Bug Interface

Experiential Design

Experiential Design

EXPERIENTIAL DESIGN

 

Science Aglow Exhibit

2018

GOAL > Create impactful new "Science Aglow" exhibit for K-12 audiences. Featuring over 20 high-touch interactive learning stations all about the electromagnetic spectrum, with an emphasis on visible light and its interactions with mirrors, motion, and time.

 

ROLE > Lead Designer-Developer, Fabricator, and Project Manager

  • Research and propose new exhibit to science center leadership. 

  • Propose and manage comprehensive budget and timeline packages.

  • Manage third party vendor contracts and deliverables.

  • Facilitate cross-functional collaboration to ensure all stakeholders are satisfied throughout exhibit design, development, and installation.

  • Align exhibit features with NGSS standards.

  • Recruit and train volunteers, interns, and staff to support construction and installation.

TECH > Adobe Creative Suite, Solidworks, Arduino, Rapid Prototyping (3D Printing, Laser Cutting, CNC), Wood, Metal, Plastic Fabrication

Click to view Science Aglow exhibit website

EXPERIENTIAL DESIGN

Mobile App

2019

GOAL > Create a high fidelity prototype for a peer-to-peer boat slip rental app. I managed this project from concept to creation. I worked with the startup client to mind map a user journey, from there I hit the ground running to bring their mobile app vision to life. Final results include a high fidelity prototype they could demo live, and a promotional video to share during investor and stakeholder meetings.

ROLE > Lead Designer

TECH > Adobe Creative Suite, including Photoshop, Illustrator, Adobe XD, Premiere, and After Effects.

Pierup Mobile App

EXPERIENTIAL DESIGN

Arcade Cabinet & Video Game

2012

GOAL > Create an interactive arcade cabinet featuring a playable 3D simulation of the Hampton Court Maze (the first maze used in psychology research with rats by Willard Stanton Small). The title Lab Star is an anagram for Lab Rats. The control panel includes a vintage rotary phone dial as a homage to the 1980s phone line for transgenic lab rats (1-800-LAB-RATS), a traditional arcade joystick, and a trackball. The game itself is a Processing app running on a Raspberry Pi computer. Dimensions: 10’ x 34” x 38”

ROLE > Designer-Developer and Fabricator

TECH > Adobe Creative Suite, Processing, Arduino, Raspberry Pi, Rapid Prototyping (Laser Cutter), Fabrication

Lab Star

EXPERIENTIAL DESIGN

ArtHaul

2019

GOAL > Engage students in encounters with objects and others to learn the fundamentals of interaction within the context of art. Students investigate the way we relate to objects and people through physical engagement and group dynamics through the creation of a mobile art pop up show, staged in the back of a rented Uhaul. Students recreate the Uhaul aesthetic for a gallery installation view of the same show and compare how the relationships between body, space and architecture define and challenge the way audiences approach the work.

ROLE > Instructor of Record for "Interaction as Art" at Maryland Institute College of Art (MICA). The course explores interaction and interactivity through a series of media non-specific explorations.